Gaming and I have always had a love hate relationship. For the longest time the only games I could play were puzzle games such as Tetris. True I played Mario, and I played Duck Hunt, but my favorite games were those that didn't require so much dexterity in the hands. Maybe that's because of my disability, and sometimes my hands not wanting to work just right for the specific movements.
This is probably why the Super Mario Wii U version and I didn't get along. I wanted to like it, and I did at first. I loved the graphics, and some of the newer mechanics were pretty damn cool, but I just couldn't pull them off. And to actually pass some of the levels you had to know how to do that. Hence, after only a few months that game was traded in.
With the Pokemon games I was intrigued by the little creatures you carried around in red and white balls, but I couldn't get the hang of navigation. (It usually ended with me quitting the game except for catchign Pokemon, which wasn't really the entire point of the game, right? Right?!) That all changed with introduction of Pokemon Moon. I am literally only a few battles from beating that part of the game, and then I will be on to filling up my Dex for the first time in my history of playing Pokemon games. But even Moon had some things I had to learn to be patient about. Such the dialogue, which for the first time I actually paid attention to. Then there were some parts I had to do over a couple of times to get the full effect, and it really felt good each major battle I fought and won. .
Now I'm facing a new, frustrating challenge. Super Mario Maker 3DS has an interesting, and annoying way to unlock the items that you use to make your courses. You have to beat a certain number of levels in the Mario Challenge. I've gotten past the first 3 worlds, and world 4 seems easy, but it really has it's challenges. My biggest problem is that 4-3 is in the style of Mario Wii U, and as I mentioned before I have some serious issues with those mechanics. I've come close to beating it, but I keep falling short towards the end. But I haven't given up. It just might take me a while to get the full enjoyment of the game until I get all my items unlocked. This is just stupid, I think. Why couldn't they just do it the same way they did it in Wii U. I would've been better with that, honestly. I didn't buy the game to play only Mario levels. I wanted to be able to full on create on the go. This is just an obstacle to my real objective.
Thankfully, I found a guy on Youtube who does a good job explaining and demonstrating how you're supposed to beat each level, so I'll be watching a lot of him.
To sum it up, I like gaming because it forces me to slow down my thought process and think about what I have to do in each game I play. Whether it's which Pokemon/move/ball I should use or slowing my reflexes to get a move in Mario just right so as not to die, the games offer a lot cognitive therapy for me as my therapists have repeatedly told Mom and Daddy C I need for my dementia (yes I have a non-lethal form of it), and because of the functions of the hands, it offers Occupational Therapy too.
This is probably why the Super Mario Wii U version and I didn't get along. I wanted to like it, and I did at first. I loved the graphics, and some of the newer mechanics were pretty damn cool, but I just couldn't pull them off. And to actually pass some of the levels you had to know how to do that. Hence, after only a few months that game was traded in.
With the Pokemon games I was intrigued by the little creatures you carried around in red and white balls, but I couldn't get the hang of navigation. (It usually ended with me quitting the game except for catchign Pokemon, which wasn't really the entire point of the game, right? Right?!) That all changed with introduction of Pokemon Moon. I am literally only a few battles from beating that part of the game, and then I will be on to filling up my Dex for the first time in my history of playing Pokemon games. But even Moon had some things I had to learn to be patient about. Such the dialogue, which for the first time I actually paid attention to. Then there were some parts I had to do over a couple of times to get the full effect, and it really felt good each major battle I fought and won. .
Now I'm facing a new, frustrating challenge. Super Mario Maker 3DS has an interesting, and annoying way to unlock the items that you use to make your courses. You have to beat a certain number of levels in the Mario Challenge. I've gotten past the first 3 worlds, and world 4 seems easy, but it really has it's challenges. My biggest problem is that 4-3 is in the style of Mario Wii U, and as I mentioned before I have some serious issues with those mechanics. I've come close to beating it, but I keep falling short towards the end. But I haven't given up. It just might take me a while to get the full enjoyment of the game until I get all my items unlocked. This is just stupid, I think. Why couldn't they just do it the same way they did it in Wii U. I would've been better with that, honestly. I didn't buy the game to play only Mario levels. I wanted to be able to full on create on the go. This is just an obstacle to my real objective.
Thankfully, I found a guy on Youtube who does a good job explaining and demonstrating how you're supposed to beat each level, so I'll be watching a lot of him.
To sum it up, I like gaming because it forces me to slow down my thought process and think about what I have to do in each game I play. Whether it's which Pokemon/move/ball I should use or slowing my reflexes to get a move in Mario just right so as not to die, the games offer a lot cognitive therapy for me as my therapists have repeatedly told Mom and Daddy C I need for my dementia (yes I have a non-lethal form of it), and because of the functions of the hands, it offers Occupational Therapy too.